Saturday, March 5, 2011

people classification

HILDOR CLASSIFICATION

I´m going to defind Groups of wandering peoples of the first Age, a time at which most Men were Hunter-Gatherers in exception of the Lintador who were teached by Avari and Nandor and already were breeding Cattle and starting to
grow crops (the same might be possible for The Wômaw and maybe Lynerians).

The people which I list after these Groups are the various descendants and Cultures which are the Offspring of these very first Men in the different Ages. Of course there are later mixed peoples as the Dúnedain, Bellakaze or Tantûrakim which might be mentioned too. I sort those peoples after their main Cultural influence and Language. Languages and Body Features are one Main point which I mention, the Cultural descriptions (Nomad, Urban Culture) describe the developement of their ANCESTORS as far as known.

I will also mention possible Real-World influences which could logcally be used by anyone who wants to work with one of those cultures.Many of these possible Real-world influences are defined geographically after Antique Cultures or Language Groups.

1. Lintador

The attempt of this essay is to correcting the ICE scheme and to make the people-groups correspond more to Tolkien´s Peoples of Middle-Earth Essays. I changed the Iauredain/Edain/Eriedain into:

Lebanor (Beorians,Dorwinians,Eriadorians)
Kalanor (Hadorians, Northrons)
and
Druvir (Druedain, Beffraen)

And I´ve changed the Arhûnerim into:
Arhuivir (Haladin, Daen, People of Bor) and

Milevir (Forodwaith, Lossoth,Angmarim, People of Ulfang, Szreldor)

The Edain were composed of Beorians (Lebanor), Hadorians (Kalanor) and Haladin (Arhuinvir) plus Druedain (Druvir). This follows Tolkiens Idea that the Edain came from three different Groups of Men.

The Númenorians by this way were a mix of Lebanor, Kalanor and Arhuinvir Tribes and by this Way as well akin to the Northrons (Kalanor) and Eriadorans (Lebanor) but also to a small degree to the Daen (Arhuinvir) because of the Haladin part of their ancestry.

All the Black Númenorians and their Mixed-blooded descendants are descendants of Númenorians. The Lynir should belong to the part of Lintanor which was known as the Lebanor to the Nandor.

The Lynir belongs to the part of Lintanor which was known as the Lebanor to the Nandor.

The first Elves of the West who encountered the Men were probably Nandor who lived near the later Sea of Rhûn, the Avari who at first told them of the Men maybe were Windan, Penni or Hwenti.

The Linthanor

Now it happened, not a long time after the rise of the sun that the Elven Kindreds who stayed near the Northwestern coasts of the Inland Sea of Helcar encountered a strange people which came from the East. They soon recognized that they were not of the Elven kind, but also completely different from Orcs and other Dark Creatures and many of their Elven Brothers who also came from the eastern Lands at this time (Some say these elves were those whom the Sindar of Beleriand later called the Shadow Folk or Mornedhil) spoke of them as the linthanor" or Wanderers , but they did not tell much of this new People and wandered further to the west.

The first Men, whom the elves encountered were tall and broad and mostly of dark hair, they were a large host and carried their few goods on their backs. Some of these people whom the Elves called the "Lebanor" (Nan.: "those who have left behind") stayed near the western shores of the Sea of Rhûn (which was just a bay of the Inland Sea Helcar at the time) where the elves teached them how to build small boats and how to grow crops.

Soon after other Men arrived, they also were tall, but had strangely bright Hair, because of which the Elves called them the Kalanor (Nan. "bright people"). They knew the Lebanor and shared their language. Most of them settled west of their kin , but they were more fierce than them and many carried primitive Weapons. The elves rarely had any contact with them, but therefore the Kalanor were eager to trade with the Dwarves.

Now it was known to the elves , that other peoples were wandering into the west at the time too, but those wandered along the southcoast of the Inland Sea and spread across the Lands near the White Mountains. The first people
of whom the Elves heard called itself the Drû People, which the elves twisted into Druvir. They were strange beings, without question men, but small grown and completely different from the Lebanor or Kalanor.

Later two more hosts of Men arrived, who were led by many chieftains who were in strife with each other. The one Host was similar to the Lebanor, but smaller in body and more swarthy, the Elves called them "Arhuinvir", the second Host consisted of men who also were small and stout, but with yellowish Skin, why the Elves called them the "Milevir". There was much Strife among the two peoples and often Milevir tribes allied with tribes of the Arhuinvir to fight against their own brothers and the other Way around. This way it happened that the largest part of the Arhuinvir conquered the Lands around the white Mountains and slew the Drû people or drove them out. The other Arhuinvir and Milevir went north into the Lands of Eriador where the tribes fought with each other and tribes of the Lebanor who had come there before.

One part of the Arhuinvir , along with flying Drû who had joined them crossed the Blue Mountains , while a part of the Milevir was driven into the northern Waste by their own brothers. The remaining Arhuinvir now settled in southern Eriador or went across the Blue Mountains too with the rest of the Milevir.

Out of fear of the Warlike ways of men most of the elves hid themselves and shunned Men, but very few exceptions. But after much time Men returned from the Westlands and those, according to elvish tales, were escaping of heavy
earthquakes and thunderstorms which s attered the west at the time. These men , as the elves say, were part of the Milevir and they flew into the Lands east of the sea of Rhûn and subjugated the mannish tribes who had come to the west later and were living in the middle-lands. Of other mortal peoples the elves rarely speak, as they say it is hard to them to distinguish between mortals and their peoples change to fast to learnhow to make out any
differences between them.


Note (about Angmarim) :
I always thought of the Angmarim not as a distinct racial group that existed before Angmar was founded. Due to the unfortunate climate in the region there should be only small groups of hunter-gatherers (e.g. Lossoth and Hillmen) roaming the region.


I find it far more fitting that after Angmar's founding, large waves of immigrants came to Angmar (brought there through various means such as the promise of a better life for all enemies of the Dunedain). These immigrants would be drawn from many ethnic groups and formed into the Angmarim by the Witch-king and his lords. After Angmars defeat they were wiped out, so the Angmarim as a distinct people should be a relative short-lived phenomenon.

Easterlings and other folk of Rhovonian would be the larger part of the Angmarim ancestry. There would likely be Eriadorian clans living along the subarctic frontier marked by the mountain ridge at the site of Carn Dum. Because of the Lossadan life style, they would have a very scattered population and would be smaller genetic contributors to the Angmarim than even the Northmen.

Drûghu (Wilde Menschen)
Drúedain (Wasa)
Beffraen (Puckel men)
Honnin (Bozisha-Miraz)
Chaialla (Seven Lands)
Yatali-Gan (Sîrayn)
Yarulma (Ibav)

I had included the Angmarim because I thought to liknk them with the lossoth,
but they themselves don´t appear in the text itself anyway so it was just a
thought.


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2. Haradrim

Gondorians and others in the Dunadan cultural tradition tend to use the label "Haradrim" for anyone living south of the River Poros, even to the southernmost shores of the continent. For purposes of this listing, we will consider only the true Haradrim (the cultures and peoples of the Haradwaith ) and their close cultural relations. The Apysani, a people of the early Second Age, are the ancestral cultural group for most of the Haradrim. They were never a nation, just a collection of related (foot-bound) pastoral clans living just north of the Ered Harmal at the time of the War of Wrath. A thousand years later, their descendants had migrating through and populated most of the southwestern quarter of Endor. Their ancestors, still herders of sheep, cattle, and camels and growers of wheat and dates, still hold most of these lands at the beginning of the Fourth Age. In addition to the Apysani-descended Haradrim, several other ethnic groups have contributed to the racial make-up of Harad. The most important of them are noted below.

First Group: -- Near Harad (Harûze of Haruzan, Chelkar, and Pezarsan and Lurmsakun)
Peasants, herdsmen, Urban Folk
Small, sturdy, light Brown Skin (Numidian/Berber/Turkish Culture)
All of these peoples speak the Haruze tongue or a related dialect. The Haruze of Lurmsakun have traces of Variag bloodlines and cultural influence.
(Note on changes: the Kibic are a military religious order important in the foundation of Haruze culture. The Umbareans and Sakalai and are detailed under the "Eighth Group," below. "Urdwan" is a Haruze term meaning "nomad" and, like "Kibic," is not a true ethnic description, as described below.)

Second Group: -- Central-Harad ( Jelut, Urdwan Haruze, Aukuag)
Desert nomads and pastoralists, horsemen
Small, slim, light brown to brown Skin (Berber/Mauritanian Culture)
These peoples occupy a vast stretch of desert country and speak many languages, all of them drawn from Apysaic roots. Those living near the Harnen speak dialects of the Haruze tongue. Those living in the borders of Bellakar speak variations of that speech. The Jelut culture was born of desert clans tributary to Umbar and speak their own language, which includes elements of classical Adunaic and Third Age Westron.

Third Group: -- (Bellakaze, Bellakarai, Bellanarod, Aukuag tribes of the Bellakarai frontier, Êluzan, Qarsag)
Short to middling tall, light brown skin Farmers, fishermen, herdsmen, desert nomads, urban folk
Bellakar has a distinctive set of religious beliefs and a language and culture that borrows many elements from mid to late-Second Age Numenor. Its ruling aristocracy prides itself on its Dunadan ancestry and are noticeably
taller than other Haradrim.

(Note on changes: Eric went to a great deal of trouble to differentiate Bellakar from Bozisha-dar, and I think we should respect that).

Fourth Group: -- Southwestern Harad and the Metharn (Adena, Tande, Tulwany)
Fishermen, sub-tropical and tropical farmers, and savanna and desert nomads Short to middling tall, slim, dark brown to grey skin (west-African/ Sudanic Culture)
A wide variety of groups of Apysaic ancestry, sharing a common history of Numenorean colonialism in the Second Age and Aruwanai rule in the early Third Age.

Fifth Group: -- Southern (Greater) Harad (Sîranians, Ayten, Danak)
Farmers, desert nomads, urban folk
Short, light brown to brown skin (Abyssinian/ Kush Culture)
With the Haruze, the most populous of the Haradon peoples. The Ayten are the nomadic clans dwelling in the drier regions of Sirayn, speaking variant dialects of the primary Sîranians tongue.
(Note on changes: the writer of the Greater Harad bungled his peoples section, failing to describe the river-valley peasantry who make up the mass of the population of this country. The Danak would appear to be blood descendants of slaves from Gondor, Rhovanian, and other places, but they probably speak a Sîranians dialect as well.)

Sixth Group: -- Coastal Near Harad (Umbareans and Sakalai)
Peasant farmers, fishermen, herdsmen, urban folk Middling height and build, brown to black hair, tanned to light brown skin.
(Numidian and Magreb cultures)
The original Sakalai were the southernmost of the Daen peoples who reached the coasts of the Bay of Belfalas in the later First Age. As the second millennium of the Second Age began, these peoples were in danger of being
absorbed by the Haruze, but the Numenoreans came to the coasts of Endor and gradually took the Sakalai under their protection. By the late Second Age a new language, Westron, had arise between Umbar and Pelargir, based on
Adunaic salted with elements of the old Daen tongues. While Westron usage eventually spread northward to Eriador and Rhovanion, the larger number of Westron-speakers dwelt in Gondor and Umbar until after the Kinstrife in the
mid-Third Age. The Umbareans were slowly absorbed by the Haruze thereafter. Their language and culture eventually melded with those of the rest of northern Harad.

Seventh Group (Bozishnarod, Narodbrijig, Covshek-Pust, Poacaod)
Short, light brown skin (West-African Sahel Culture/Tuareg)
Farmers, fishermen, herdsmen, desert nomads, urban folk
The people of Far Harad have always made it a point to keep their society distinct from those Haradrim, like the people of Bellakar or Haruzan, who boast of being the cultural heirs of Numenor . The settled peoples of the Dar share a common religion with the surrounding of desert clans, most of whom speak the Bozishnarod language or a related dialect.

Eighth Group (Etulian, Farijin, Sorijan)
a light gray skin, flat faces, long and steep hair (usually brown or black), a muscular constitution
They have a distinctive set of religious beliefs and a language and culture that borrows many elements from mid to late-Second Age Numenor. Its ruling aristocracy prides itself on its Dunadan ancestry and are noticeably taller than other Haradrim. They live in Tulwang, and Anbalukkhôr.

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3. Easterlings


It was a bit hard to define which peoples belong to the Category "Easterling". I defined Easterlings as the standard Gondorian Word for any Culture of Central Middle-Earth.If a Gondorian would meet a Chey he would probably judge him as a Haradrim after his appearance and clothing, even if in Language he is much more akin to Western Easterlings as the Wainriders.

I do not Speak of the People of the Far East as easterlings here, since they represent Cultures of which the Gondorians had no vague impression or Idea. The only Charakter ever mentioned by Tolkien is Khamûl, the Black
Easterling. So if the People of the Far East would be servants of the Darkness we could call them all collectively "Black Easterlings". However I will mention here only the "Easterlings" and I´m going to work on the "Northern-Peoples" or "Snow peoples" and the "Peoples of the Far east" or "Black Easterlings" later.

I´ve grouped the peoples as far as they are mentioned by Tolkien together as in his Books, so the Balchoth and Wainriders are now together in one Group while the Easterlings of Rhûn and Sea-Easterlings are an own Group now. The same I dis with the Variags the Men of Núrn and the Nûriags. By this I followed Tolkien close and ignored the existing ICE scheme. The other peoples consits mostly of Talatherim , from which I´ve taken the Ibav, Chy and Chey away and added instead the Adekdar from the Linerim. The Chy and Chey are going to be
Bay People now while the Ibav and the other Linerim (Horl and Raliani) will become Cultures of the Far East. As Nomads I´ve also added the Eskam to the Easterlings, but maybe I can put them together with the Rhûn Easterlings or Balchoth/Wainriders since they should be Skythians. In that case I propose to invent Tibetian/Birman peoples since they would fit geographically to Northern Ormal.

Easterlings:

First Group: -- Rhûn (Rhûn Easterlings, Sea-Easterlings)
Gathmarig,Brygath,Urgath
Farmers, Herders, Fishermen, Corsairs
middle heigh, slim, light Brown Skin (Skythian/Cimmerian Culture)

Second Group: -- Khand/Mordor (Variags, Núrnoth, Nûriags, Lothrag)
Farmers, Herders, Urban, Warlike
middle-height, slim, Dark Skin (Anatolian/ Hittiche Culture)
Note : the Lothrag live in Lotan

Third Group: -- East of Rhûn (Balchoth (Asdriags,Odhriags,Magriags,Kykuria),
Wainriders, Kykuria, Tedjin)
Wain Nomads, Horse Nomads, Farmers, Warlike
middle-height, slim , light Brown Skin (Sarmatian/Sauromatian Culture)

Ahar (Fifth Group): -- (Kargagis Ahar, Relmether, Rycolis, Dalpygis,
Orgothraath, Yilgaathi)
Herders, Farmers, Nomads
small, Stout, light Brown Skin (Turk/Kasachian Culture)

Adek (Sixth Group): -- (Adekdar, Alduryaknar, Burskadek, Gaathgykar)
breeders, Herders
small, Slim, yellowish Skin ( Hunnish/Hiung-Nu Culture)

Lin (seventh Group): -- East Palisor (Daldûnairi, Ûsteri, Lygar, Jendiar)
farmers, hunters, herders
small, Strong, Dark-yellowish Skin (Mongolic-Culture)

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4. Swertings / Black Peoples:

first Group -- Go to the East (Ts´dan, K´prur)
Warlike, Seafarers (later), Yellowish-Dark Brown skin

second Group -- come to the Sunlands (Sharaeke, Geshânians)
befriend the Avari, build Cities
small, yellowish-darkbrown Skin (West-African, Sudanic culture)

Akanli (third Group) -- come to the Sunlands (Mûmakanril, Ûsakanil,
Mûlamburil, Tantûrakim)
Warlike, tall, Musculous
Dark Black Skin (South-African, Bantu culture)

Ebesan (fourth Group) -- come to the Hyarnustar (Adena, Sedêre, Drêl,
Pel, Swasan)
tall, slim, warlike
Copper-Black Skin (West-African, Sudan-Culture)
(this group is distantly related to the Apysaic speaking Haradrim of Sîrayn)

Sixth group (fifth Group) -- come to the Hyarnustar (Magri, Tumagri,
Nandran, Sanâr, Tandê)
a coloured people and have dark coloured skin, broad faces, black
deeply-inset eyes

Kir (sixth Group) -- come to the Sunlands (Kîranai, Ganim, Drênim, Ahava,
Tuktanai, Sekâk)
tall, slim, peaceful
Black Skin (East-African, Bantu Culture)

Tuk (seventh Group) -- come to the Archipelago (Sâre, Tulthan, Râkhe, Sekâk)
Warlike, tall, bony , Seafarers (primitive)
Dark Black Skin (Melanesian Culture)

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5. Peoples of the far East:

As for the Easterlings of the Far East the Avarim Cultures are especially sundered, because at first they are relatively close in culture but in the late third Age are not that closely akin anymore...

Avarim:
First Group :-- (Wômaw, Rôlaw, Wêraw, Góakaw, Móakaw, Kaelaw, Haenaw)
Farmers, breeders, Fishermen, Seafarers
Middle-tall to small, Slim, Yellowish-reddish Skin (Chinese /Shang Culture)

second Group :-- (Lôchaw, Argaw)
Farmers, Fishermen, Seafarers
Middle-tall to small, slim, Yellowish-reddish Skin (Japanese /Malaian Culture)

third Group :-- (Aegaw)
Breeders, Herders, Farmers, Fishermen
small to middle-tall, slim, yellowish-reddish Skin (Korean / North Chinese Culture)

fourth Group :-- (Urakhan)
Farmers, Breeders, Mountainmen
middle-tall to small, slim, yellowish-reddish Skin (Birman /Northern Indian Culture)

fifth Group :-- (Vulmaw)
Farmers, Fishermen
middle-tall to small, stout, yellowish-reddish Skin (Indonesian /Javanese
Culture)

Other Peoples:
Brârim (sixth Group) :-- (Wôlim, Brôdim, Tânim, Lakhab)
Farmers, fishermen
small, stout, yellowish Skin (Vietnamese Culture)

seventh Group :-- (Ibaavi, Nargaathi, Shaya, Unvirnay)
Farmers, Breeders
small, Slim, yellowish Skin (Thai / Siamese Culture)

eight Group :-- (Hôrl, Raliani)
Farmers
small, stout, yellowish Skin (Khmer/Kabodjan Culture)

ninth Group :-- (Tarlai, Monam)
Farmers, Fishermen
small to middle-tall, slim, yellowish Skin (Malaian/ Malaysian Culture)

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6. Southearners or Bay People

Eskam (First Group): -- (Aca, Dilikhran, Firusey, Charax, Phrashara)
Herders, Nomads, Warlike
small, stout, yellowish Skin (Parthian/ Baktrian Culture or
Tibetian/Birman Culture)

Second Group: -- Ered Ormal (Chey, Chy, Ulshyan)
Farmers, urban folk, shepherds, horsemen.
Short to middling height, slim, mid-brown skin (Iranian/Persian Culture)
Centuries after the Apysaic peoples had become the first nations of Harad, another wave of related immigrants crossed the southern Ered Harmal and conquered much of the eastern Haradwaith. Those who settled and built
civilizations in Harad became the Chy. Their relations who stayed on the high plains north of the mountains became the Chey and related nations.

The Ulshyan are related to the Chey and the Chy, but they were forced to migrate to the north.

Third Group : Niss valley people (Idurâk, Verikis, Lynîr)
Note : Lynîr are distantly related to the Lintanor

Fourth Group: -- Eastern Harad (Múranians, Elinse)
Farmers, fishermen, nomads
Small, slim, light brown skin (Arabian/ Semitic Culture)
The Muranians may have been the first farmers and city-builders among the Haradrim, but most of them were overrun by the Chy at the end of the first millennium of the Second Age. The folk of Harshandatt considered themselves the proper ancestors of the Muranians. A number of desert tribes speak similar languages. The Elinse of Anarike are a former Numenorean colony and have Adunaic elements in their language.
(Note : One quick note about relationships between Elinse and Numenoreans. Anarike is still a Numenorean realm in the Third Age. And there is by the end of Second Age, Lynir in Anarike, who melt with Numenorean and Elinse).
(this fourth group is the connection with Haradrim people)

Fifth Group -- come to the Lands of Ormal (Jôpe, Zurghîr, Icuddin)
tall, slim, warlike, Dark Brown Skin (Drawida/Wedda Culture)

Originally the Jôpi and Zurghîr were defined as Kinsmen of the Black peoples of Ardor, but together with the Ts´dan and Kp´rur we could make up another (eastern) branch of Black peoples or declare them splintergroups who have strongly intermixed with the Southeasterners. The Zurghîr are pretty much Indo-Drawida influenced, even if they are coloured we could count them to that group.

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7. Far North people

Ystävä Talva (first Group) :-- (Lumimiehet or Lossoth, Jäämiehet, Merimetsästäjät)
Forodwaith - they live in Northern Waste

Mornerin - Second Group (Urdar, Agrinak, Duranak, Syrkakar)
for most of their history, these people are aside the Shadow people Mornerin Urdar

Mornerin - Third Group
Angcla, Agnica, one people related to these two and who fled the Shadow and directs themselves to Barl Syrnac,

Mornerin - Fourth Group (Free People)
Sharta, Ôma

Mornerin - Fifth group
Kubor, Iskahu, Aigar, Rubor, Ayelma

Tyr (First group): -- (Myri, Lusturangsuri, Lu Tyr Sú, Vorgani, Dyrians, Desdursya, Ky'taari)
Herders, Hunters, Horse Nomads, Warlike
small, Stout, yellowish Skin (West- Sibirian Culture)

Tyr (Second group) (Vothrig, Ky'taari)
portrayed like the Viking for the Vothrig.

Conclusion :

I believe we´re pretty fine now with the Western Men for the Lands west of the Rhûnaer and north of the Harnen, The Haradrim south of the Harnen and west of the Ered Harmal, the Black men south of the Yellow mountains, the
Easterlings in the central Steppes of Palisor, The North-Peoples in the Northern Taiga Woods and Tundras of Forodwaith and Urd and the Far eastern Peoples beyond the Orocarni and Windmountains. Every Major group has a lot of subgroups which are pretty differentiated from each other now, I like that.

I believe that most of the new Southeasterners are vaguely Indo-iranic Cultures, but there´s still alot of freedom with interpretations (as Greek or Old Crete influence)

3A cultures

Mid Third Age Cultures

Dunedain – descendants of Numenoreans, these are the ruling classes, i.e. nobility, priests and knights, of Gondor and Arnor.

Corsairs – these are Gondorians who left during the Kin-Strife and became part of the aristocracy of Umbar.

Adunaim – these are the Numenorean descendants of King’s Men who settled Umbar in the days prior to Gondorian conquest.

Black Numenoreans – these are the men of Numenorean descent who settled various realms-in-exile in Endor, and who practice the Dark Religion

Gondorians – these men are the common folk of Gondor. They are descended from the same Lebanor, Arhuivir and Kalanor stock as the Numenoreans albeit in isolation to the south and never benefited from the grace of the Ainur.

Haruze – these are the desert peoples who reside in the lands of Near Harad south of Gondor. They are generally nomadic but also have significant urban centers along trade routes where strong merchant classes thrive. They are also warlike at times.

Bellakaze – These are the peoples of the realms of Bellakar. They are very similar, racially, to the Haruze, but their culture and genotype received notable Numenorean influence, making them a distinctive group.

Urban Apysani – These people dwell in the cities of Greater Harad and are cousins to the Haruze and Bellakaze peoples but with some important differences. The city folk engage in trade and are thought to be more civilized than their rural counterparts.

Rural Apysani – These people either live as farmers or nomads in Greater Harad.

Desert nomads – There is overlap with the other groups of Harad listed above, however there are certain groups who are exclusively nomadic tradesmen/warriors/slavers/etc

Variags – These are the warlords of the dusty and rugged lands of Khand, a civilized but dark and warlike tribe which often asserts dominance over the lands south and east of Gondor.

Asdriags – These are culturally similar to Variags but a bit closer to the seminomadic traditions which the Variags emerged from in the early Third Age.

Eriadorans – In theory, an Eriadoran is any non-Dunadan who lives in Eriador. So this can refer to the Eriadoran peasants and merchants of Arnor, who derive from a mainly Lebanor base (with some Arhuivir blood). But there are also newcomers of Kalanor stock – Northmen migrating from Rhovanion – who also could be considered Eriadorans, though in culture they still retain much in common with Northmen farther east.

Rhudaurim – Though Rhudaur was once controlled by Dunedain, it is currently a client state of Angmar. Its people are of primarily Arhuivir stock, akin to the more southerly Daen tribes, but also some Milevir blood has crept in with migrations.

Dunlendings – These are the men of Dunfearan, a group of relatively pure Arhuivir who are known as an unpredictable presence as their homelands lie between Gondor and Arnor. Dunmen are not as civilized as the other men inhabiting the West and are known as strong warriors and talented craftsmen.

Clansmen – Racially, these men are almost identical to Dunmen. The important difference is that they inhabit the lands of the Kingdom of Saralainn and are ‘civilized’ Daen who have adopted, to a certain degree, the ways of the Dunedain although they still are informed by the influence of Arhuivir traditions.

Evathrum – The horse-Kalanor of the steppes of Rhovanion. They are known as reliable allies of Gondor, and of all of the non-Numenoreans they are most like them in temperament, as they are orderly, honorable and enterprising. They have less trust for civilization, however, and prefer to live in close-knit clan units, thus towns and villages can be encountered in their lands but few cities.

Woodmen – The men of Mirkwood live in towns in the trees and are generally closed to outside interaction lest they face persecution. Of all the men in the West, they are the most akin to the Silvan Elves who live in harmony with the forest. They do not clear the forest but rather live off its rather limited bounty. As a consequence, they are sparser in population than other Kalanor groups.

Dorwinrim – These are the civilized peoples of the East. They seem to have emerged from a cultural synthesis of the old, warlike Szreldor cultures and the moderating influence of the West. They derive from Lebanor stock, but also Easterling and Milevir contributions.

Forodrim – These races are of Milevir stock and are taiga and tundra wanderers who are even more adapted to sparse population and cold than the Northmen. They are somewhat fearful of the other Men of the West as they perceive them to be conquest-hungry. Sometimes they are persuaded to aid the Angmarim.

Easterlings – The nomads of the eastern steppes are from a common origin as the men of the West but they live on the steppes in fully nomadic lifestyles with few exceptions and thus are culturally alien and often possessed of a nihilistic urge to attack and destroy the civilization. This urge has not been helped by their bloody history of conflicts with Gondor and the Northmen in the Third Age.

Notes on Races

Lebanor, Kalanor and Arhuivir are based on typically Western (in the sense of Western civilization) Aryans. They are somewhat distinctive in terms of phenotype frequency and regional cultural variation. That is, Lebanor are often raven haired and tend more toward solemn demeanors. Arhuivir tend toward middling pigments, with brown or rusty or sandy hair predominating. Kalanor are often fair, with blond, red or light brunette hair. If one were to compare these to the peoples of Europe, Lebanor would be akin to Latins, Arhuivir to Celts, and Kalanor to Teutons. Some other groups farther east, like Variags and mid-3A Easterlings, share a genetic origin with these groups and resemble them to a degree but have different cultures.

Sunday, August 29, 2010

Old Party from 2002 Updated

Old Party Updated
-The party begins with Fenn, Carac,

Fenn the Brighthand, Heir to the County of Marcheheim
Race: Nordeskai
Class: Paladin
Sex: M
Level: 10
Age: 25
Alignment: Good
Motivation: Teleological faith
Attributes: PS 20, PP 16, PE 18, PB 17, IQ 14, MA 18, ME 19, SP 21
Height: 6'4"
Weight: 230
Hair: Golden blond
Eyes: Blue
Description: He has strong angular features, those who see him consider him very close to the Nordic ideal. Fenn is strongly built but graceful, has short hair, a resonant voice, and dresses richly but not garishly. His features also suggest a hint of Eldani somewhere in the past.
Disposition: Fenn is considered a good-natured and just man. He is driven by his faith in Vanya and the rightness of the Western Pantheon's ideals, which can make him seem fanatical and frightening to some and indeed he is totally willing to fight the heathen or those whom he considers evil. He is normally kind although he has a black temper when angered. His high caste is discernable from his strong will, natural leadership ability and magnanimity. In addition, Fenn considers his title-to-be a privilege he must earn, and is motivated to prove his ability through his crusading fervour.

Carac Landsknacht, Knight of the Troth
Race: Nordeskai / Westerendi
Class: Knight
Sex: M
Level: 10
Age: 23
Alignment: Law / Principle
Motivation: Acquire / maintain honor
Attributes: PS 22, PP 20, PE 14, PB 16, IQ 15, MA 13, ME 14, SP 19
Height: 6'2"
Weight: 205
Hair: Raven black
Eyes: Amber
Description: Lean and steely, Carac cuts a striking figure with his fair skin, very dark hair, gold tinted eyes and thin handsome face. He has semi-long hair and is almost always girt with armor and clad with weapons.
Disposition: He is generally a quiet and reserved fellow, though he has an unmistakeable air of authority nonetheless. Among friends he is more relaxed and has more to say. He is a well-meaning fellow though prone to introspection, sensitivity and rash decisions. He finds his emotions often interfering with his felt obligation to be chivalrous.
Notes: Carac is decended from Hinterlanders from northern Allon on his father's side, recently come to the Heldannic Empire. His mother is native.

Reyne the White, bride-to-be of Fenn and Lady of Silverholt
Race: Nordeskai
Class: Mage
Sex: F
Level: 12
Age: 25
Alignment: Good
Motivation: Dynastic
Attributes: PS 12, PP 15, PE 13, PB 24, IQ 18, MA 16, ME 20, SP 14
Height: 5'9"
Weight: 125
Hair: Platinum
Eyes: Icy blue
Description: A woman of astounding and rare beauty, she is tall and delicate with pale skin, long straight hair, piercing eyes, and red lips.
Disposition: She is a wise and far-sighted woman, and she has a calmness unusual among the fiery-spirited folk of her profession. Her actions are driven by a rationality not common to most people, doubly impressive considering she is a woman. She is genuinely good-hearted but not quixotic, paralleling her future husband, though less zealous.
Notes: She is from a noble clan of a Shire in Allon and took up with Fenn after he courted her upon their meeting three years previously.

Friday, August 27, 2010

novi revisions, preliminary draft

novi revisions

Races

Novani - Men

Almareni: Akin to RW Latins.
Complexion: Pale to medium. All Caucasian hair and eye colors.
Stature: Men average 5'10", 165 lbs; women average 5'4", 125 lbs.
The great nations of Mormelar, Limellia, and the realms of Cerendas are majority Almareni.

Nordeskai: Akin to RW Teutons.
Complexion: Pale to medium. All Caucasian hair and eye colors, although fair hair and blue or grey eyes dominate.
Stature: Men average 6', 190 lbs; women average 5'6", 135 lbs.
The great nations of Allon, the Northern Kingdoms and the Heldannic Empire are majority Nordeskai.

Westerendi: Akin to RW Celts, though the Novi version has Elvish admixture.
Complexion: Pale to medium. All Caucasian hair and eye colors, although dark hair and blue or grey eyes dominate.
Stature: Men average 6', 190 lbs; women average 5'6", 135 lbs.
Most Westerendi live in the Western Empire, however there are groups of them in Allon (Hinterlanders) and Limellia (Velon).

There are also some other tribes akin to these three in Almaren, the most important of these is the Venethi (akin to RW Slavs) although these generally view themselves as apart from the High Culture of Almaren; their very being seems to revolt at conversion to the central Idea of the West.

History

The Elves, the oldest of the races, divide the history into Ages which Men generally accept. The First Age was the time of the Elves dominance and subsequent wars with the Immortal Thanatos who was finally driven into the Outer Void at great cost. This event signified the diminution of Elvish dominance. The Second Age saw the rise of Men, with the legendary Tyrans taking over most of the world. The Tyrans destroyed themselves in a civil war. The Third Age saw the rise of many successor Empires of Men (in Almaren this took the form of Milenia) and ended with the Elvish return to dominance during the Pentarchy. The Fourth Age saw the Pentarchy ended by the Free Alliance of Elves and Men, which resulted in the Milenian-imitator kingdom of Thyatis by Milenian survivors and the creation of a new Almareni High Culture farther West.

Notes

On magic: Magic is a transcendental thing because of the great power it confers upon its users. Very few souls who can use magic have the Arete necessary to achieve the cosmic transcendence which is truly potential in magic, however. Most magic users view it as a useful means to further their will-to-power. This is why mages will be found in the service of heads of State or overrepresented in the field of adventuring. Extremely powerful mages are often prevented from dabbling too greatly in the worldly affairs of men, however, by the existing balance of Gods and the not-well-understood forces of Paradox - it can be noted of course that few of the great mages actually desire to meddle with the Destiny of Mankind. The comparatively small number who do achieve the Beyond-Oracle status often become Gods. Great magery is not the only path to Godhood however.

Wednesday, May 12, 2010

cities of novi

cities of novi

londell, capital of allon
pop. 125,000 est

meriennor, capital of limellia
pop. 70,000

ostengael, major city of eusdrian empire
pop. 65,000

almaden, well-regarded seaport and capital of almadil duchy
pop. 55,000

alvaron, strong independent city-state
pop. 110,000 (and 100,000 + in the surrounding countryside)

loveport, a pleasant small city on the isle of amelian
pop. 25,000

grindenhold, sprawling capital of the dwarvish kingdom
pop. 87,000

margand, oligarch-controlled city-state
pop. 75,000 (+250,000)

elarven, bastion of the southern knights
pop. 60,000

paraven, capital of paragon
pop. 63,000

Thursday, January 28, 2010

eras ideas

Novite Eras I’ve Planned

1000s – High feudal culture and intrigue, population expansion, flourishing economy and arts. Consolidation of realms ensues. Starting 1050 the Ethengar invasions begin.

1100s – This era sees the rise of the Eastern Plague and the population is decimated.

1200s – The explosion of knowledge begins in Tyr, though population is lower than before Almaren’s standards of living again begin to rise. Fall of the Empire of Thyatis to the Empire of Great Hule. Thyatis’s legacy is claimed by the princes of Orekhovo, who use it as an excuse to found the Empire of Vos.

1300s – Creed Reformers challenge the Pantheon’s decrees and break off into rival sects which denounce the central Pantheonic order. A series of religious wars take place as several states reject Pantheon doctrine while other nations become fanatical in their devotion to the Pantheon. Mormelar embarks on a global policy of colonial empire with a more aggressive strategy than the conservative one held by the Western Empire.

1400s – Almaren still racked with religious wars. Novani, Omikhani and Eldani come together in a joint venture of enlightenment – there is a large boom in technology as a result. With the ascension of Alwin of Orielon to the throne of Allon, the country becomes beholden to the pernicious influence of the Ashbys and their Syndicate. Limellia and Allon begin to take part in colonial policies.

1500s – An era of greatly expanding knowledge but also the forces of the technocrats have now been let loose. The empires of Allon, Limellia, Vos and others compete on a global scale. Cartels of plutocrats have heavy influence in the Western countries. Allon wins sole possession of Annuvia after a war with Limellia. The Annuvians and Almareni settlers revolt and win their “independence.” Limellia collapses in anarchy after a bloody civil war and is replaced by the military dictatorship of Peregrine.

updated timeline +

Novi Timeline and Alterations

Almareni – Aryan (Tyrai – Italic; Nordeskai – Germanic; Westerendi – Celtic; Vendikai – Slavic)

Almoran-Frigani – Finno-Ugric

Hulean – Turkic

Etengari/Khar Zin – Mongol

Jennite – Tungus

Khar – Chinese

Mintaki – Japanese

Mornikai – Korean

Sakari – Afro-Asiatic

Kehji-Kharlakan – Sino-Tibetan

Elves

-Grey elf ‘homelands’ are agreed in the north in Wendar. Cape and isle elves.

-Wood elf ‘homelands’ are agreed in the old kingdoms. Woodland elves.

Alts

-Sakar is not attached to Almir but is a small continent of its own (1.5 mil sq. mi.)

-Almaren + Almora + Zoria = 9.4 million sq. mi.

-Western Empire is three main isles (two in far west, one in the nw and one in the cw; one to the south of Almaren), 2 Almareni colonies, and several Zulian colonies.

-Turk-style kingdom of Harasmia exists thanks to the migrations of these folk from the east. Same is true for the Hulean Sultanate near Thyatis. Migrations of these folk did not wipe out the native Almoran steppe culture.

-Almaren’s Novani population is mostly Aryan. In the south and east there are exceptions.

-Kings of Aryan nations are racially identical to Dunedain thanks to their relatively recent infusions of Savi, Exali, and even Demigod blood, often times Dukes as well. Other nobility are equivalent to Lesser Dunedain.

-Tyrans had ores including steel. Today among the Novani only the Aryans and Mintakans know how to manufacture steel, laen, ithilnaur, adamantine, and eog (the last four are usually strictly kept among royal smithworks).

Timeline

-SA 1 calendar is begun when Tyrius and Torion, two Aryan aristocrats, organize the people of the Cainia river basin into the Commonwealth of Tyr. The city of Tyr is born this year.

-SA 500, first imperial Tyran campaigns to other lands.

-SA 1214, final destruction of Lethaan, the chief rival empire to Tyr, is achieved.

-SA 1452 sees the crowning of Severinus as Emperor of Tyr, the first official Emperor.

-SA 2458 strange reactionary Eldani conspiracy based on ideology of elves regaining world power topples the now corrupt and decadent and downbred Tyran Empire and founds the Pentarchy.

-SA 3510 sees the beginning of the War of the Magi, initiated by various Aryan tribes allied with elves, dwarves, and even some orcish tribes. The war lasts 14 grueling years and results in the utter destruction of the Pentarchy at the hands of the Free Alliance.

-TA 1 is founded when Free Alliance negotiates the Grand Western Treaty. This is in the wake of the Grand War of the Magi which signaled the final defeat of the Pentarchy tyranny which had ruled the West from SA 2400 to 3550. The kingdoms of Lancia and others are founded (these are precursors to the modern kingdoms but often with different names).

-TA 648 sees the coronation of Tescelin (b. 532), the Emperor of the West. He conquers most of western Almaren with the exception of the Allonian valley, the Sakari-held lands in the southwest and the southern part of the Tyran peninsula. He stops his expansion at the borderlands of the majority Vendik lands. He dies in TA 676, signifying a time of troubles ahead.

-TA 824 sees the division of the Empire of Tescelin.

-TA 1022 sees the election of Berenger I of Carnot, the first of the Carnot dynasty of Limellia.

-TA 1446: Present day. Kings: Ademar of Allon, Lothair of Limellia, Romelion of Veredune, Eligion of Orelin, Arnulfes of Adhelon, Conrades of Ilion, Erdinandes of Casparan, Sigeric of Graeschild, Lammert of Jannerau

My people

-Lodmund (6’4”, 240 lbs, blond hair, grey eyes), a N-Nordeskai from Marklund (pop. 1,220) in the Kingdom of Vannia. He is a fearsome mercenary warrior whose travels bring him to the city of Siriuse, second most important in Paragon.

-Walter (6’1”, 195, brown hair, blue-grey eyes), a W-Nordeskai from Esseth (pop. 8,130) in the Kingdom of Allon. His father is Count of Esseth but he does not hope to inherit any land since he is the fourth son. Instead he moves to Alvaron to seek his fortune.

-Edda (5’7”, 135 lbs, blond hair, green eyes), a W-Nordeskai from Brynnport (pop. 2,650) in the Kingdom of Allon. Her father is Marcus Brynn, the alcoholic and volatile Baron of Brynnshire. Her mother was a shrewd peasant woman named Osyth who Marcus originally tried to wed, but thanks to his ill temper she left with a large sum of gold from the treasury on their wedding night. She relocated to Alvaron with her daughter and paid to get her into the civil service of Alvaron. Edda’s trade is agent. She has a half-sister, Elodia, as her mother’s new husband is Leon, a successful merchant.

-Rianna, a Peredhil (Westerendi/Hydri) from Keirsdam Castle (pop. 500) in Orleach (a colony of the Western Empire in Almaren)

Saturday, December 26, 2009

later nations guide

Allon

10 Duchies: Londell, the Crown Duchy in the center; Wondervale, Hissell, and Vivacar to the west; Formelon, Nordelon, and Rollon to the north; and Gaellor, Hollingael, and Sungael to the east. Duchies are divided in turn into counties, baronies, or other feudal administrative titles. Colonial possessions in western Limellia were recently returned to the crown of Limellia when King Ademar I of Allon and Emperor Sigeric of Eusdria were defeated decisively by King Lothair II. Ademar is preparing for civil war from his angry barons.

King: Ademar de Mowbray-Angelon (he takes the Mowbray name as tradition states even though he is of the House of Angelon on his father’s side, a family of Norden aristocrats). Ht: 6’2” Wt: 210 Hair: Reddish blond. Eyes: Blue.

Mormelar

-Type: 5 independent but allied kingdoms. These are feudal monarchies known as Casparon, Adhelon, Ilion, Orelin, and Veredune. There is a parliamentary system which serves to align the interests of the four crowns. The kings and their courts as well as the more important nobility are recognized in this body. The kingdom was recently greatly expanded thanks to the victory at Turine in 1015 over the Sultanate of el-Faris. The Ferisids were driven from Almaren and only a few Kalimite strongholds even remain in Mormelar. With the victory has come a new wave of hostility and xenophobia

Kings: Hermelande II has just taken power in Casparon (his mother Leocadia stepped down in favor of her son). Arnulfe V remains the king of Adhelon. In Ilion, Hugo I has taken command since his father Conrade II was killed by Romain de Imaury’s forces in Theleus in 1015 (Conrade had invaded because Romain had conquered the county and expelled his brother and vassal). Eligion IV remains the strong and prudent king of Orelin. Medarde II has taken the crown of Veredune (his father, the popular and successful Romelion I, was slain in 1014 leading a drakeslaying expedition) but faces continual challenges to his authority from his brother and sisters.

Limellia

Duchies: Velondel, Marendel, Sionon, Ameuria, Cyrell (the one province still possessed by Allonian nobility), Talegan, Theleus, Averuan, Rhenardey.

King: Lothair II Carnot

Eusdria

Rona-Paragon

Alvaron

Almadil

Saturday, December 19, 2009

Anthro in MERP

Anthro in MERP as of 1640 TA:

-Dunedain racially are Atlantean, their subject Aryans Gondorians are similar to Italo-Etruscans
-Dunael resemble La Tene Celts
-Ewathrem are similar to Eastern Germanics, while the non-Dunedain Eriadorans resemble Western Germanics.
-the Easterlings are similar to Slavs and Iranics racially (Sagath, Logath, etc)
-the Ioradia peoples are similar to Anatolians
-Folyavuldok are similar to the Hungarians i.e. Aryan-Uralic synthesis.
-Lossoth resemble Finnic Uralics

Tuesday, November 3, 2009

merp party and notes

TA 1607 Party Calenardhon

* means founding member

The Party

Aldorn Vaszerel *

Race: Folyavuldok

Gender: M

Age: 24

Class: Bard

Level: 3

Appearance: 5’10”, 165 lbs, black hair, grayish-green eyes, tawny skin

Notes: Aldorn is a charming young man from Dorwinion, which his people call Folyavuld. A handsome youth, he is young, enthusiastic and a dedicated skirt-chaser. Aldorn was born in Szrel-Kain to a middle-class family. However, the members of the Destal Collegium were so impressed by the young man’s memory and rhetorical skills that they gave him a scholarship to study with them. He performed well there but was constantly distracted by other pursuits which eventually caused him to be expelled. Optimistic and adventurous, Aldorn decided to leave his home for the West and gain some firsthand experience about the cultures he had thus far studied. He delights in his newfound ability to meet new people, learn new things, impress and entertain people and of course engage in trysts with beautiful women.

Armor: Cuir-boilli cuirass, leggings and bracers.

Weapons: Fine iron longsword

Andrahil Estelion *

Race: Dunadan

Gender: M

Age: 45

Class: Ranger

Level: 10

Appearance: 6’9”, 255 lbs, black hair and facial stubble, midnight-blue eyes, tanned skin

Notes: Andrahil is a sullen and guarded Dunadan from the North. He does not volunteer anything of his origins to his group members, but he is from a respected House of Arnor. His family is actually related to the King’s (third cousins). Andrahil’s motives are clouded in mystery, but it is clear from his actions that he is willing to work against the forces of evil. Andrahil has a sarcastic and somewhat bitter demeanor, and he is quick to express his distaste towards the world to as many people as offend him (which are many). Andrahil is experienced, intelligent and insightful, however, and that makes him an asset to the group.

Armor: Studded leather cuirass and greaves, with a shirt of mithril links underneath.

Weapons: Fine steel Morningstar, composite short bow, 3 throwing knives, quiver of 20 arrows.

Baldôr

Race: Mountain Dwarf

Gender: M

Age: 55

Class: Warrior

Level: 10

Appearance: 4’10”, 190 lbs, black hair and beard, stone-grey eyes, lightly tanned skin

Notes: This young Dwarf was sent to live with Threlin’s Folk, exiled from his home in the Misty Mountains because he was acting rashly and violently. These symptoms began when his father, Balrik, left their clan-holding to search for new veins of truesilver in the northern Misty Mountains. Balrik was never seen again. Baldor henceforth swore to follow and find his father instead of tend to the estate which he was honor-bound to by Dwarvish custom, and when his kin counseled him not to be rash, he bitterly cursed and berated them. They subsequently exiled him and sent him to the Uldona Spine to cool down for a few decades before they will consider having him back. Baldor is rash and hot-tempered to a greater degree than most dwarves, and he has sworn to find the scar-faced man named Druce whom his father first left with.

Joins: Uldona Spine.

Prebhen the Blue *

Race: Eriadoran

Gender: M

Age: 73

Class: Mage/Alchemist

Level: 12

Appearance: 6’0”, 160 lbs, white hair and long beard, blue eyes

Notes: Hailing from Eriador, Prebhen was a bourgeois legal councilor in Tharbad for most of his life. He decided later in life that he had the intellect and willpower to become a mage. He was partially correct: though he is not inept, his experiments often go awry. Prebhen is old, feeble, and does not see very well, and it rarely crosses his mind that perhaps he chose a new career a bit too late. Nevertheless, he is an avid experimenter and constantly searches for new reagents for his meddling. The group sees him as being useful, but perhaps a bit senile.

Armor: None save his ring of defense.

Weapons: Gnarled yew staff with amethyst crown (focus/spell net), ithilnaur dagger, greek fire-bombs, whatever alchemical poison, projectile or other concoction he has this week.

Fëalókë the Dark *

Race: Noldo Elf

Gender: M

Age: Unknown

Class: Battlemage

Level: 15

Appearance: 6’8”, 230 lbs, black hair, indigo eyes shot through with silver shards.

Notes: This Elf is from the noblest kindred of the Firstborn. Hailing from Eregion, he is a Battlemage, a fearsome mix of scholar and soldier. He is impetuous, demanding and fiery-spirited (and said to be of the House of Feanor). Fealoke has a haughty and arrogant manner around Men, which would work against him but for his commanding personal aura. He also has a tremendous memory and range of skills, a keen mind for strategy, a ferocious combat ability, and a dazzling array of spells. The other members of the group rightfully respect and fear this Noldo and are glad to have him on their side.

Armor: Elven Banded Mail.

Weapons: Icetongue, slicer boomerang, tangle-whip.

Bairagläth

Race: Berninga

Gender: M

Age: 34

Class: Barbarian

Level: 8

Appearance: 6’7”, 290 lbs, golden-blond hair, blue eyes, light ruddy skin

Notes: This rugged man of the Anduin Vales sees himself as a potential hero of some renown. He believes, and rightly so, that he represents the fierce and deadly warrior elite of his tribe. When asked of his origins, he claims to be a farmer of the Nenedain peoples. He does not say that he is, in fact, a Berninga (bear-cultist), and takes great pains to keep his Werebear identity a secret (as do many of these people). Winning fame and fortune through adventure is his first order of business, and in time he would also like to find a wife and settle down once again upon his farmlands. He is practical, mostly honest, and amicable and becomes quite animated in the proper social setting.

Joins: Fola Salenin (River Running), later in Campaign I

Lornath *

Race: Sinda Elf

Gender: M

Age: 27

Class: Scout

Level: 5

Appearance: 6’4”, 180 lbs, light blond hair, pale blue eyes, light skin

Notes: Lornath is very young by Elf standards, and his exuberance and youthful spirit are clear. Hailing from Mirkwood, he comes across as very naïve and full of ridiculous ideas. If he actually lives long enough to grow up, he might become an excellent scout. He has taken a surprising liking to the misanthropic Gavrad, perhaps because of that man’s reverence for nature and dislike of human despoilment. Most of the group find the ever-cheery Lornath to be a welcome source of levity, though few would admit so.

Update: Nearly killed in the ship-switching exercise in a town harbor. He was shot by a poisoned arrow but resisted the poison.

Gavrad Ruadh *

Race: Dunlending

Gender: M

Age: 32

Class: Animist

Level: 8

Appearance: 5’11”, 180 lbs, dark brown hair, brown eyes, very tan skin

Notes: He is despised by most of his people, save those who belong to his order (the Order of Arriale). He is aloof and inscrutable like most animists, but also has a sharp distaste for humankind, whom he regards as unkind despoilers. His brooding, sour demeanor has made him an outcast among his people and a suspect among other peoples of the West. His magical skills and herb-lore, among other things, make him an asset to the group despite his generally bad-natured conduct. He has a pet lynx called Kyrna.

Amyas Ryrikson *

Race: Estarave

Gender: M

Age: 27

Class: Crusader

Level: 5

Appearance: 6’2”, 225 lbs, russet brown hair and beard, hazel eyes, light skin

Notes: Amyas hails from the southern Anduin Vales, born into a family of the Westronized Northmen called the Estarave. He is not a secular Westerner, like most of the Dunedain, but instead pines for a unified church dedicated to Eru and the Valar. Amyas has a strong zeal for the Faith which has led him to become a Crusader of his religion. He admires Fealoke for his similar desire to end evil, and is undeterred by that Elf’s haughty manner. He has a stony demeanor and a glint in his eye, and these things, coupled with his single-minded sense of purpose, tend to make other people uncomfortable around him. Amyas chastises those without faith or discipline and can seem like quite a killjoy, but no one in the group denies that he is an important member with combat and spell ability.

Randiriel

Race: Half-Elf

Gender: F

Age: 45 (apparent age 20)

Class: Mentalist

Level: 15

Appearance: 6’3”, 170 lbs, auburn hair, green eyes

Joins: Talath Harroch

Azrûzor

Race: Black Numenorean

Gender: M

Age: 36

Class: Assassin

Level: 17

Appearance: 6’4”, 220 lbs, black hair, pale green eyes

Joins: Mistrand

Aidavulf, Prince of Buhr Widu

Race: Rhevain

Gender: M

Age: 33

Class: Ranger

Level: 13

Appearance: 6’5”, 230 lbs, dark blond hair and beard, green eyes

Joins: Esgaroth

Leaves: Destruction of Blackflame

Alaza

Race: Gathmarig

Gender: F

Age: 30

Class: Monk

Level: 11

Appearance: 5’6”, 130 lbs, dark brown hair in cue, brown eyes, tanned skin

Joins: after rescue in Mistrand

Liire

Race: Lossoth

Gender: F

Age: 27

Class: Enchantress

Level: 8

Appearance: 5’5”, 150 lbs, reddish gold hair, pale grey eyes

Joins: rescued in Blackflame Citadel

Lendís

Race: Rhevain

Gender: F

Age: 28

Class: Jack of Trades

Level: 8

Appearance: 5’9”, 145 lbs, blond hair, blue eyes

Joins: Burh Marlinge

Fili Grog-Lover

Race: Dwarf

Gender: M

Age: unknown

Class: Bandit

Level: 6

Appearance: 4’8”, 165 lbs, disheveled brown hair and scruffy beard, brown eyes

Joins: Misty Mountains, near end of campaign I

Leaves: Killed by Baldor

The Departed

Jokor Alufson *

Race: Eriedain

Gender: M

Age: 35

Class: Warrior

Level: 7

Appearance: 6’4”, 280 lbs, graying brown hair and beard, brown eyes

Notes: Jokor is a huge man with the strength of a wild bull. He is not a bright or subtle individual; he is a warrior, plain and simple. His massive power and toughness make him the out-front man in most combat situations. When he is not engaged in adventure, he likes to drink, brawl and boast. He travels with a large dog, his pet, who serves to keep him in line. To be sure, Jokor is more a man of action than of speech, and is superstitious and untrusting.

Cause of Death: throat cut in gang attack by corrupt Dunlostir agents

NPCs

Arsael, the mysterious old priest

Race: Dunadan

Gender: M

Age: very old (magically-extended)

Class: Priest

Level: 30

Appearance: 6’5”, 190 lbs, black hair and trim beard, deep brown eyes

-Old Arsael is something of an overseer of Eregion. He is a defender of the wilderness and oversees the Grey Well, a ley-line nexus and ancient power source.

Daroher, a Lieutenant of the Dunlostir Guard

Race: Lesser Dunadan

Gender: M

Age: 34

Class: Guardsman

Level: 15

Appearance: 6’6”, 250 lbs, dark brown hair and mustache, green eyes

-Daroher suspects that Serehil and Nethlas are into the shady going-on around Dunlostir, but he cannot prove it and has never spoken publicly about it because he doesn’t want to risk his family or friends. He is more a source of information and covert aid than an active ally of the group.

Galaborn

Race: Dunadan

Gender: M

Age: 63

Class: Knight

Level: 25

Appearance: 6’5”, 270 lbs, light brown hair and trim beard, blue eyes

-Galaborn acts as though he is merely a knight enjoying a country retirement, but he actually is an operative in the Imperial Intelligence Bureau (the King’s personal spy network). He is the Head Spy of Calenardhon and controls a cell of 8 other active agents as well as an array of informants. His base of operations is Calmirie, the safest part of Calenardhon, where he keeps his office in a modest one-story home. Most of the other Calenardhon operatives have offices and residences on the same street in Calmirie’s modest east side. He also has a ranch in the hills with five loyal servants outside of the city where he poses as a retiree. When he is not active in affairs of state, he lays low and smokes or snorts Moon Sugar.

Garand

Race: Gondorian

Gender: M

Age: 37

Class: Hunter

Level: 10

Appearance: 6’2”, 165 lbs, brown hair and mustache, brown eyes

-Garand is IIB; his rank is Brother (equivalent to a journeyman). He operates out of Calmirie, and lives on the same street as Galaborn.

Nahalion

Race: Noldo Elf

Gender: M

Age: 228

Class: Healer

Level: 11

Appearance: 6’4”, 160 lbs, brown hair, hazel eyes

-Naralion is IIB; his rank is Brother. He operates out of Calmirie, living on the same street as Galaborn.

Leluan

Race: Silvan Elf

Gender: F

Age: 178

Class: Nightblade

Level: 13

Appearance: 5’7”, 105 lbs, pale gold hair, pale blue eyes

-Leluan is IIB; her rank is Sister. She is the Dunlostir liaison.

Danera

Race: Gondorian

Gender: F

Age: 30

Class: Warrior

Level: 10

Appearance: 5’7”, 145 lbs, curly brown hair, green eyes

-Danera is IIB; her rank is Sister. She operates out of Calmirie, living on the same street as the other operatives.

Llemertha

Race: Dunwoman

Gender: F

Age: 32

Class: Mage

Level: 12

Appearance: 5’6”, 160 lbs, copper hair, brown eyes

-Llemertha is IIB; her rank is Sister. She operates out of Calmirie.

Athaulf

Race: Eothraim

Gender: M

Age: 38

Class: Duellist

Level: 10

Appearance: 6’6”, 230 lbs, blond hair, blue eyes

-Athaulf lives in a small farmstead in the country southeast of Angrenost. He is aware that the smuggling operations are far too wide-ranging for him to do anything about.

Taurandir

Race: Dunadan

Gender: M

Age: 55

Class: Ranger

Level: 19

Appearance: 6’5”, 220 lbs, reddish-gold hair and mustache, hazel eyes

-Taurandir is IIB; he is the most active and wide-ranging of the Calenardhon cell. His rank is Spy (one rank below the Head).

Thorley Silverbeard

Race: Estarave

Gender: M

Age: 55

Class: Smith

Level: 17

Appearance: 6’7”, 300 lbs, silvery-gray thinning hair and beard, green eyes

-Thorley was originally a soldier from Buhr Merhalic, a burg to the east of Dale.

Hir Faelven, Legate of Angrenost

Race: Dunadan

Gender: M

Age: 62

Class: Commandant

Level: 24

Appearance: 6’8”, 260 lbs, copper-brown hair, brown eyes

Bregion, Captain of the Angrenost Guard

Race: Dunadan

Gender: M

Age: 43

Class: Guardsman

Level: 20

Appearance: 6’5”, 225 lbs, dark brown hair, tawny-gold eyes

Hir Oloranthir, Legate of Calmirie

Race: Dunadan

Gender: M

Age: 59

Class: Commandant

Level: 25

Appearance: 6’4”, 265 lbs, light brown hair and goatee, grey eyes

Serehil, Captain of the Dunlostir Guard

Race: Black Numenorean

Gender: M

Age: 48

Class: Guardsman

Level: 20

Appearance: 6’9”, 220 lbs, raven-black hair, hazel eyes

-Serehil is an Umbarean spy. He was angry at first when he was transferred to Calenardhon (admittedly an Imperial frontier-land) until he realized that some of the best business opportunities lay with the corrupt Dunedain of that province. He has found that Nethlas and company are descendants of Castamir’s allies and have the same villainous tendencies that so many from his native Umbar prize.

Nethlas, Governor of Dunlostir

Race: Dunadan

Gender: M

Age: 61

Class: Knight

Level: 25

Appearance: 6’2”, 180 lbs, dark brown hair, brown eyes

-Nethlas is the uncle of the later Calenardhon villain Alandur III. Nethlas is small and thin for a Dunadan but good-looking and vain. He is subtle-minded, dangerous and pragmatic. He is also as fearsome a swordsman and commander as he is an intellectual and sophist. After Dalion’s death, he decided to let the issue ride, as the group had discovered no leads other than directly to Dalion.

-His title in administration is officially Lord-Governor (thanks to his noble blood) of Dunlostir and has been named Count of the Dunlostir Prairies. His old agricultural base, once extensive, has now dwindled thanks to the plague, and the local farmers claim that he has abdicated his duty to patrol the far townships which has resulted in deaths due to Orc raids and worse. Since the erosion of his old tax base he has increasingly turned to smuggling and slavery and assumed the central Steel Ring position in northern Gondor. When not in the Lord-Governor’s Mansion, he spends time at a lavish villa and cattle ranch upon one of the prairie lakes about 8 miles from Dunlostir (his compound guarded by loyal crooks and foreign mercenaries at all times). He has a wife, Narine (age 46), and two children, Carine (f, age 25), and Alandur (m, age 21).

Maendir, Governor of Onodrith

Race: Dunadan

Gender: M

Age: 56

Class: Noble

Level: 23

Appearance: 6’5”, 245 lbs, blond hair and neat beard, blue-green eyes

Deveth, a tenacious merchant

Race: Eriadoran

Gender: M

Age: 38

Class: Merchant

Level: 12

Appearance: 6’1”, 190 lbs, sandy hair and mustache, blue-grey eyes

Ysmira

Race: Rhevain/Dunael

Gender: F

Age: 16

Class: Thief

Level: 4

Appearance: 5’5”, 130 lbs, red hair, blue eyes

Note: She is looking to ensnare one of the local noblemen which is why she rejected Aldorn’s advances.

Garulf, Equestrian sellsword

Race: Ehwathrumi

Gender: M

Age: 34

Class: Bounty Hunter

Level: 14

Appearance: 5’11”, 210 lbs, medium-brown hair and beard, brown eyes

Vorbil, Variag marauder chieftain

Race: Variag

Gender: M

Age: 38

Class: Bandit

Level: 15

Appearance: 6’1”, 210 lbs, long braided black hair, brown eyes

Note: His maternal grandfather was Haruze and Bellakaran, otherwise his heritage is wholly Variag.

Dis Akalu, Court Mistress of Ilanin

Race: Sagath

Gender: F

Age: 56

Class: Sorcerer

Level: 23

Appearance: 5’4”, 120 lbs, black hair, dark brown eyes

Note: She has Aharin blood.

Koman Idsarisayan, Warlord of the Asdriags

Race: Asdriag

Gender: M

Age: 47

Class: Warrior

Level: 25

Appearance: 6’2”, 240 lbs, blond hair and beard, hazel-green eyes

Duric the Treacherous

Race: Estarave

Gender: M

Age: 36

Class: Enforcer

Level: 16

Appearance: 6’2”, 205 lbs, blond hair and mustache, green eyes

Skalrith

Race: Dwarf
Gender: M

Age: 103

Class: Warrior

Level: 15

Appearance: 4’9”, 175 lbs, dark red hair and beard, brown eyes

Luhan

Race: Dunman

Gender: M

Age: 33

Class: Drillmaster

Level: 12

Appearance: 6’0”, 200 lbs, brown hair and mustache, brown eyes

Coerwen

Race: Lsr. Dunadan

Sex: F

Age: 22

Class: Commoner

Level: 4

Appearance: 6’0”, 180 lbs, red hair, blue eyes

The Nightwrath of Blackflame

Race: Gem-wight (was a Dalish mage apprentice)

Gender: M

Age: unknown

Class: Necromancer/etc

Level: 45

Appearance: about 6’ tall, dark cloaked figure with emaciated undead looks, wears a hideous silver mask that depicts a stylized phantasm.

-His destruction caused the death of Lendis (a vicious contingency spell: Temporal Riptide) and, with the removal of the Gem, the destruction of Blackflame Citadel. With his destruction, the Court of Ardor’s disruptive plans in NW Middle-Earth are dashed.

Denning

Race: Eriedain

Gender: M

Age: 35

Class: Knight

Level: 17

Appearance: 6’4”, 245 lbs, tawny-brown hair, grey eyes

Hiresgil

Race: Corsair

Gender: M

Age: 49

Class: Spellsword

Level: 21

Appearance: 5’11”, 190 lbs, black curly hair, blue eyes

Lamoric, the treacherous bastard met at Denmor Crag

Race: Eriadoran

Gender: M

Age: 26

Class: Enforcer

Level: 10

Appearance: 6’4”, 180 lbs, straw-blond hair and thin mustache, brown eyes

-After his run-in with the group, he is let free but warned by Fealoke that if he ever crosses their path again, he is a dead man. Fealoke’s guess was correct; this man is an agent of the Steel Ring and was sent to eliminate some of the group members.

Note on Calenardhon: the Great Plague wiped out the populations of most of the smaller villages in this region, lending to the isolated city-state atmosphere.

Week 1: Scouring the Misty Mountains

Day 1-Tuesday-Angrenost

-Party came together as Andrahil, Fealoke, Gavrad, Amyas, Prebhen, Lornath, Jokor, and Aldorn. Preparations are made to go into the Misty Mountains at the urging of Prebhen.

Day 2-Wednesday-Into the Mountains

-Camped overnight, drove off a pack of vicious wolves toward nightfall.

Day 3-Thursday-Higher into the Mountains

-Saw a caravan of merchants at a distance. The group crossed the river, and camped at the base of a tunnel.

Day 4-Friday-Orc Hold

-The group investigated an Altar of Desvik (a Demon). Ambushed an Orc patrol and slew 4 Orcs. Later, at the hold, fought a squad of Orcs and killed all 11 of them. Found some gems, a scroll of organ repair, and a steel great-maul (which Jokor took).

Day 5-Saturday-Higher into the Mountains

-The group foraged for herbs and found several types. They encountered a 25’ tall statue of a warrior from some time ago. After passing a cabin, they were assaulted by Orcs and killed all 8 of them.

Day 6-Sunday-To Angrenost

-Due to food shortages and disappointing hunting opportunities, the group turns back. They camped overnight at the Orc Hold.

Week 2: Return to Angrenost

Day 7-Monday-To Angrenost

-The group continued back to Angrenost. Along the way they were ambushed by a bloodthirsty group of bandits, all 7 of whom were killed. Jokor sustained a considerable wound. The group found troll tracks and continued on down.

Day 8-12/Tue-Sat/Angrenost

-Rested at the garrison, put Jokor to bed for convalescence. On Wednesday, the group sold the hoak-foer herbs they found to an herbalist, finally agreeing on a price of 385 gp, which was enough to outfit the group with horses.

Week 3: Journey to Dunlostir

Day 13/Sun/Angrenost

-Final day of convalescence for Jokor. The group makes preparations to hunt the trolls they saw evidence of earlier.

Day 14/Mon/Troll-Hunting

-The group found the trolls with the aid of Andrahil and Lornath. Found only three at the hold, and slew them. The treasure found included a sapphire, a staff of channeling aiding, and some rich clothing. The group freed a Dunnish peasant by the name of Aonghas in the ruin site.

Day 15/Tue/To Angrenost

-The group met a patrol from the city who said all was well. They continued onward but didn’t reach the city before nightfall.

Day 16/Wed/Angrenost

-The group proudly displayed the troll-heads to the town guard. The Captain of the Guard, Bregion, was impressed at the small group’s prowess. He introduced the group to Hir Faelven.

Day 17/Thur/Angrenost

-Hir Faelven commissions the group to find the missing Aonghas, who is a debtor. He explains that if Aonghas will get together with the city’s musicians to write a symphony, he will forgive Aonghas’s debt. While at Prebhen’s house, the dottering mage detonates a failed brew which creates a noxious stink. Later that evening, the group finds Aonghas at the Wild Boar Inn. A drunken bravo insults and then attacks the group, and is subsequently killed by Jokor. The city guard acquits him of murder on the spot.

Day 18/Fri/To Dunlostir

-A merchant named Deveth asks the group to escort him and his group to Dunlostir. The group agrees and they are off. They met a group of Halflings.

Day 19/Sat/To Dunlostir

-Climbed the plateau. The group was attacked by a patrol of Orcs. Deveth turns out to defend himself ably. 11 Orcs in total were slain.

Week 4: Barrow of the Ancient Kings

Day 20/Mon/To Dunlostir

-Uneventful travel. The group met a ghost during the night.

Day 21/Tue/Dunlostir

-Deveth thanks the group for getting him to the next city safely, and pays the remainder of their fee. Aldorn made a pass at a pretty red-headed girl but was unable to get lucky. Fealoke talked to Daroher, a lieutenant of the guard, who told him about the altar at the barrow.

Day 22/Wed/To the Barrow

-A hungry ogre ambushes the group, underestimating their skill. He is killed for his trouble.

Day 23/Thur/The Barrow

-Met the guardians of the barrow, entered and explored. A vicious wraith attacks the group, but is turned and later destroyed. They found an ithilnaur dagger, a channeling aiding brooch, and a signet ring. Later, a docile ghost approaches the group and confers with them. They learn that the wraith is the remnant of the king’s spirit and will return until the body (focus) and the altar (anchor) are destroyed.

Day 24/Fri/The Barrow

-The group determined the nature of Gavrad’s ogum-stones, cremated the king, and defaced the evil altar. They found a stock of 100 ancient silver coins. They conferred with the ghost again and left.

Day 25/Sat/Dunlostir

-Jokor challenges the patrons of the Greenway Tavern to an arm-wrestling tournament.

Day 26/Sun/Dunlostir

-Jokor loses the arm-wrestling contest to a barrel-chested Rhevain veteran and smith called Thorley Silverbeard. Silverbeard beats the Captain of the Guard, Serehil, by a hair to win the city-wide contest. According to Daroher, there is an Orc-Hold north of town.

Week 5: Against the Orcs of the Misty Mountains

Day 27/Mon/To Orc-Hold

-The group travels north toward the hold.

Day 28/Tue/To Orc-Hold

-The group comes across a destroyed farming community of four homes. A squad of ten orcs led by a vicious half-orc named Rurg attack. The orcs are killed but Rurg escapes in the heat of battle. Jokor finds and takes a suit of double mail on the farm. The group camps on the river bank, keeping watch in shifts.

Day 29/Wed/To Orc-Hold

-Five goblins berserkers ride into the farmstead on wargs. A vicious fight ensues, in which a warg kills Jokor’s dog. A sinister shade helm is found and destroyed. In the afternoon, another 6 orcs mob into the farmstead and are also killed. The group begins to worry.

Day 30/Thur/To Orc-Hold

-Foraged for herbs while traveling north again. Saw great eagle at night.

Day 31/Fri/Orc-Hold

-Killed 9 orcs, 5 goblin berserkers and 4 wargs. Rurg is found here, but escapes again. The group finds two fine iron longswords.

Day 32/Sat/Orc-Hold

-Found an Icetongue (longsword of cold), and a Helm of Domination. Destroyed the helm and started back south.

Day 33/Sun/Dunlostir

-Sold extra goods. Aldorn told the tale of the adventures so far at the Greenway Tavern to a good reaction and accompanied by special effects from Prebhen.

Week 6: Trouble in Calenardhon

Day 34/Sun/Dunlostir

-A woman goes mad on the streets of Dunlostir and raves about her children being kidnapped by the city guard. The guards promptly arrest her. The group decides to investigate. At Greenway Tavern, the group toasts their glorious success in previous affairs.

Day 35/Mon/Dunlostir

-Galaborn, a retired Knight Errant of Gondor, tells the group stories of the Steel Ring and swears them to secrecy. The group prowls about town but can find nothing suspicious.

Day 36/Tue/Dunlostir

-In the shanties around the edge of the city, the group finds a series of not-so-hospitable dives. In the current state of poverty, they are out in the open about criminal activities in the slums. After paying off a Dunnish beggar, the unsavory alcoholic tells them that he saw one of the members of the city watch talking with four shady individuals along the waterfront one evening.

Day 37/Wed/Dunlostir

-The group inquires into the activities of Dalion, a corrupt member of the City Guard. Their inquiries are met unkindly by most people who are questioned. The party reasons that this is out of fear of reprisal. At night, the group notices a person spying on them but is unable to catch the cowled individual.

Day 38/Thur/Dunlostir

-The group finds out that Dalion has been gone since Tuesday on hunting sojourn. He will not be back tonight. Daroher warns the group that he will allow them to investigate the goings-on, but will not be able to protect them from retaliation. The group waits until nightfall and infiltrates the house of Lieutenant Dalion. After dispatching six attack dogs, seven guardsmen, and a Flesh Golem, the group confronts the drugged-up chief household guard. He tells the group that the slave ring is probably extensive and he doesn’t know who is behind the Steel Ring. After threatening the group, the chief thug is promptly killed. Sinister journal and logs found, along with some illicit money and a stash of Skuma.

Day 39/Fri/To Onodrith

-Disappointed at their lack of tangible evidence and afraid of possible retaliation, the group slips town before dawn and travels to a relatively secluded cave some ways from town and rests the day. Ambushed Sagathig band at night, and killed four of the shifty easterners.

Day 40/Sat/To Onodrith

-Ambush at the hilltop; 12 corrupt watchmen jump the group. The fight is fierce and without quarter. Jokor is fatally wounded, along with six of the watchmen. Two more are wounded severely and the last four escape.

Week 7: Decisions, Decisions

Day 41/Sun/To Onodrith

-The group, well off the main road, reflects upon the situation and tries to come to a decision about what to do. They decide that the danger to them is too great to return to Angrenost and report the corrupt conduct to Faelven, but resolve to do it later. They decide to press on to Onodrith and seek the protection of the Governor there.

Day 42/Mon/To Onodrith

-Riding hastily, the group doesn’t tarry. Saw movements of torch-wielding men in the distance.

Day 43/Tue/To Onodrith

-Continued to ride, came across a party of three mailed dwarves who report safe travels. A courier passes the group.

Day 44/Wed/To Onodrith

-The group is attacked by bandits, all five of whom are killed promptly. One of the men protests that the group is “not long for this world.” The group is shaken by the comment.

Day 45/Thur/To Onodrith

-A bad day for Lieutenant Dalion. The rash lieutenant rode like a demon after the group once he discovered that his privacy had been violated…right into an ambush. Dalion and his six equestrian soldier companions are outsmarted by the group; Prebhen threw a greek fire barrage on the passing men and the combat deteriorated from there. Dalion and three of the troops are killed. Three more are driven off, one of which expires later that day.

Day 46/Fri/To Onodrith

-Group reaches the Entwash and the bridge town at midday. A few cheery hobbits happen by and entertain the group. The group camps at riverside, finally feeling a bit more secure about their position, as they are near a city again and at least one foe has been vanquished.

Day 47/Sat/Onodrith

-The group reaches Onodrith by mid-morning. The group slinks into the city as unobtrusively as possible, and the charming Aldorn asks around about the members of the guard. Supposedly, the Governor Maendir is an honorable and upstanding citizen and devoted to the rule of law. They set up a meeting with him via the Constabulary. The group meets a charming entertainer and his young daughter at the Red Hawk’s Inn.

Notes: Nethlas, the current Governor of Dunlostir, meets at this time with other shady members of the slaver syndicate. He reasons that the pc group doesn’t pose any further threat at the moment, and that, with Dalion’s death, most danger to the operation has been resolved. Brinel Gildano, another member, says that the group can be taken care of at some future date if necessary.

Week 8: A Proposition

Day 48/Sun/Onodrith

-The group meets with the Governor of Onodrith, Maendir. They give a copy of the sinister log and notes to him. He officially acquits the group of any wrongdoing for the killings of corrupt watchmen. But he also cautions the group that the conspiracy that was uncovered is only the tip of the iceberg and that the group has made a powerful enemy in the Steel Ring.

Day 49/Mon/Onodrith

-Decided to stay in town to rest for a few days. They hear of a sinister outpost toward the Emyn Muil called Bleakmere, which was evidently a fortress built in the early days of Gondor, and abandoned after the first Easterling War. Chatted with numerous folks at the Inn.

Day 50/Tue/Onodrith

-The group is directed by the owner of the Red Hawk’s Inn to speak with Garulf, an Ehwathrumi mercenary. He claims that working for Gondor’s government is profitable work and much in demand, especially in Dor Rhunen. He says that there is a shortage of espionage units and that it is dangerous but rewarding work. The group decides to rest a couple more days and then check it out.

Day 51/Wed/Onodrith

-After a quiet day, the group encounters a drunken northerner harassing a young woman. Aldorn tells the man to piss off and a short scuffle ensues, ending with the innkeeper throwing the rude drunk out of the Inn. The man, Duric, says he will see the group again. Aldorn endears himself to the patrons, gets friendly with the woman Coerwen whom he helped.

Day 52/Thurs/Onodrith

-Uneventful day with shopping. Andrahil and Fealoke chat with Maendir again, this time about work. The Governor says he could probably arrange for the group to gain clearance to Dor Rhunen to speak to the regent Vagaig. During the day, a solitary tough (Luhan) ambushes Aldorn and he is beaten up and injured. Gavrad and Amyas are able to get him back to health without too much trouble.

Day 53/Fri/Onodrith

-The group spends some time outfitting for the journey. Amyas buys a blade of adarcer (silvery steel alloy) and a suit of full steel plate to replace his iron mail. In the evening at the tavern, Andrahil talks to a proud and romantic Corsair named Hiresgil, who is a sellsword and hopes to find work to the south. A traveling bard tells a tale of giants and impractical crusaders.

Day 54/Sat/To Dor Rhunen

-

Aftermath of Campaign I

-With the Gem of Blackflame safely delivered to Master Elrond, the group disbands.

-Andrahil weds Naurwen (the fire maiden) and lives for a time at his manor

-Baldor and Bairaglath continue to scour the landscape

-Aldorn, after his deathly experience, decides to move on to Fornost for a while

-Gavrad and Liire make an unlikely couple and move to rural Cardolan

-Fealoke the Dark accompanies the Noldo Laurilea to the Grey Havens (who intends to go to Aman) with the Gem.

-Alaza and Azruzor set up a guild known as Blackflame

-Prebhen stays in Imladris for a few years