Thursday, May 8, 2014

Ideas to develop

Great Northern Empire
-and relation of said to Saga of Aceries

Character of ages:
Aceries takes place in Age of Heroism
Verial takes place in Age of Apogee and Beginning Decline
Vampiro takes place in Age of Darkness

Saen
-North vs South.
-If it had to be described it is something like a Carolingian system, that is, a kingdom whose RW parallel would be something of a Latin-Germanic synthesis.

Nature of international knowledge
-It seems that in these campaigns there was knowledge of international travel and trade, possibly more pronounced in later campaigns than earlier ... or perhaps reaching a peak at Verial and once again declining

What about minor characters
-The campaign of Seigneur Blaze comes to mind...  This was forgotten in the first overview - and perhaps there were others also?

Racial traits of the peoples of Arkon

What about Demihumans?  Common in earlier campaigns, seemingly fading by later.  More must be said...

Rather updated view at old school characters from Arkon

Characters from the old days Arkon

Verial Kithamnos
-Hard-minded aristocrat and main character of the second saga.  He was named for a long-deceased hero.  He is a descendant of the famous Kithamnos clan which has its territories in eastern Saen.
Appearance:  6’2”, 210 lbs, dark brown hair, dark green eyes, tanned complexion

Sirine
-Verial’s loyal wife and a priestess of the fire goddess
Appearance:  5’8”, 140 lbs, auburn hair, blue-green eyes, pale complexion

Arxam
-Dark priest and leader of the black syndicate, a main antagonist of the saga
Appearance:  6’, 230 lbs, black hair, black eyes, tanned complexion

Dyerus
-Mysterious ancient human warrior made immortal after being infused with the Godsblood (apparently none of the other Rune Knights survived the experimentation that was done on them), in some ways the main antagonist of the first part of the saga.  Later he becomes a comrade of Vampyro and a Quadrarch.
Appearance:  6’3”, 195 lbs, black hair, green eyes, light tan complexion

Strohb
-Cocky and humorous thief, ally of Verial
Appearance:  5’11”, 170 lbs, brown hair, hazel eyes, light complexion

Meric Vellman
-General in the Shadow War, later assassinated by Verial
Appearance:  6’4”, 180 lbs, platinum hair, pale grey eyes, light complexion

Beldhecat
-Old, seasoned adventurer
Appearance:  6’, 170 lbs, black hair and beard, black eyes, light tan complexion

Allerus
-Informant and researcher, ally of Verial
Appearance:  6’1”, 160 lbs, blond hair, green eyes, light complexion

Count Savyle
-Evil magician, antagonist
Appearance:  6’3”, 180 lbs, black hair and beard, brown eyes, light complexion

Maroh (the Magus)
-Vampyro’s ally, a mysterious mage from an ancient civilization, and one of the Quadrarchs
Appearance:  6’2”, 195 lbs, silver hair, red-violet eyes, pale complexion

“Slick”
-One of the Archmagi in Jadus, later part of the Quadrarchy set up by Vampyro

Lord Ulfred Krieg
-Duke of the Kriegsland Duchy and Lord of Kriegsburg.
Appearance:  6’6”, 265 lbs, brown hair and beard, brown eyes

Galan Vostok
-A character mentioned in adventures set in Jadus, this tyrant is the descendent of the famous Rath Vostok who drove the yrch from the area around Home after the local aristocrats, the Folcners, lost to them and fled.  He rules the city his ancestor founded, Vostok City north and east of Home.


There were at least three sagas:
-First was the Saga of Aceries, a strange story of an adventurer who was originally aligned with evil forces, but later forsook that path and found his way to the light.  The action took place mainly on the continent of Jadus, the first campaign land.  Aceries eventually completed his adventures and ascended to demigodhood.

-The second saga, longest of all in all likelihood, was the Saga of Verial.  This was a complicated story that involved many parts including the great struggles between the dark-aligned powers and the light-aligned powers.  The action took place mainly on the continent of Cairen, on the subcontinent of Saen.

-The third saga was the Saga of Vampyro, the tale of an assassin who capitalizes on the coming of the shadow and orchestrates the rise of a tyrannical oligarchy.  This Saga takes place in Saen, probably about 30 years after the events of the Saga of Verial ended.


Arkon Characters Expanded, from 2006

Daron Arvidson
-Paladin of the Order of the White Horse, an errant of the faith and foe of Vampyro

Gunnar fon Esken
-Master of the Order of the White Horse

Hanwulf Kayllor
-Paladin of the OotWH

Cadarin Lenweck
-Lady knight of House Lenweck

Rendell Ellabar
-Mage of the Pale Fire Brotherhood

Dhimitri Jinnerov
-Agent of House Mordaine

Altus Bari

Ghazey Tarikits

Voelyrn

Raule Lenord

Yuliana

Theresion

Vance Goltenmark

Eilla Serenus

Raniya

Reschel

Desmonde Deverin

Dinara

Harald Torinson

Marek Slyhand

Serges Adnor
-General of Caltan

Anton Vilan
-Infamous bandit-adventurer

Green Aric
-A druid and world-wanderer who is reluctant to take part in the goings-on of the realms


tbc

Notes about the geographical regions of Arkon

The Arkon Campaign Setting Notes

-This document is entitled notes because, while the ACS is old and has been used, it has never been systematized and this new form of it is in early stages.

Geographical Gazetteer
-Luckily I was able to dig up a folder that had an old drawing about Arkon.  This is for all practical purposes the only such map in existence.  While it’s not perfect, it’s an important start.  Therefore I intend to revise it, and to give a gazetteer for it as well.  This is a good place to start.

-Here is the list of places labeled:

Continents with one name:
Oram
Amaxeotl (or Amazeotl)
Alamar
Jadus
Kadnus (or Kadeon)
Caltan
Shai-Tang (or Lo Dien)
Asara
Nordmeir
Lenea Island

Continents with more than one name depending on region:

Long Continent (Goureyn):  Thoren, Agerus, Dalus, Crystalan, Fayus
South/Tropics Continent (Nuriel):  Kairst, Barak Mir, Firanth
Mid-Latitude Continent (Brynn or Cairan):  Saen, Ironforge, Zheridus
Other Mid-Latitude Continent:  Kingor, Shadeus, Daruk

So, now it is up to me to figure out what these are to mean depending on what is listed for them and what I want for my campaign as possibilities.

There are some notes on what these particular continents and regions mean, but these are incomplete as they were written at a time when I was considerably less focused.  Nevertheless, I’ll sketch it out.  This is very much subject to change.

Jadus: Temperate continent, center of the first campaign.  The notes say ‘modern’ but this aspect of the campaign is being abandoned in favor of a more LMA/Renaissance feel.  I was thinking that this could be something similar to NA except colonized by Europeans earlier, but also home to other races.  Perhaps there’s a bit of a Scandinavian influence here too, sort of like the Vinland concept of NA as opposed to the Anglo and Iberian American rw.

Asara:  This is a smaller continent, apparently inspired by Ancient Middle Eastern peoples.  Strangely, it is placed rather far north for that, but perhaps we can look into this.

Amaxeotl:  This is clearly meant to be based on the high cultures of the Mesoamerican region.

Kadeon/Kadnus:  The notes mysteriously say ‘like medieval age’.  I don’t know what to make of this.  Maybe we will make this an Iberian type land with ties to the priest and merchant run land of Caltan.

Caltan:  It is supposedly a priest-run nation.  Perhaps this is an Italic type land.

Barak Mir:  This is a dwarf run nation.

Firanth:  This land is supposed to be similar to India.

Daruk:  This is supposedly similar to England, though again the geography is a bit of a question mark.

Saen:  Though this was not listed in the original list, it was the setting for two main characters and I can say with confidence that it had sort of a central European feel, with both German and French elements.

Zheridus:  This is supposedly a realm run by evil mages.  Perhaps there could be a Slavic feel to this area?

Thoren:  This land is apparently relatively arid (though given its geography this isn’t clear), and is yet another magocracy – seemingly neutral ones (though unsure).

There are no other notes so all of the other regions are completely without explanation.


It’s important to consider what is wanted here.  Are elf, hin, gnome, or other nations called for here?  What about other human nations?  I can think of many that weren’t represented above.  NA Indians and SA Indians (since I like to call Mesoamerica MA), various types of South Asians (i.e. Austroasiatics, Tai-Kadai, Austronesians, etc), Melanesians/Papuans/Austro-Aborigines, Africans of any sort, more modern Near Easterners, Steppe peoples (Turkic, Mongol, etc), etc etc.

Keeping track of campaign settings

New Ideas For Campaigns
Last night, as I was drifting off, I came up with a great idea for my next campaign but it has been lost since I didn’t write it down and assured myself I could remember in the morning.  This wasn’t the case.  I’m not interesting in making this same mistake again, so from now on this is where inspired ideas will go pending review and development.
It seems to me that the idea had something to do with my old campaign, which I have resurrected to some extent in a new and improved form (or that is at any rate the idea), and I will try to remember what it was.
Campaigns for consideration:
-Shadowrun (with slightly altered timeline)
-WoD
-FR/Faerun
-Mystara
-Archon*
*Archon is my own campaign world which dates back to the mid-90s and was first inaugurated in the fall of 1996 after my time spent that summer on Realms (which is apparently still around despite near-0 activity).  It was also connected to a wider sphere of worlds.  It remains on my agenda to develop this a bit more.  It’s not the worst place for a starting point, since it has something of a foundation to build on.
-The new and unnamed campaign world which was inspired by George RR Martin’s works (sort of), and which I conceived first in the summer of 2013 during my trip to Queensland, Australia.  The “sort of” refers more to a general renewed interest in an intrigue/politics based setting than any direct inspiration.  In addition to GRRM’s focus on political movements, I was also inspired by his innovative approach to world-building.  But the work in its entirety is still my own.

-Others (there are no shortage of these but I can expand on this later)